캔버스를 이용해 이미지 확대/축소하는 코드
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
public class CanvasView extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(new ImageView(this));
}
public class ImageView extends View{
private Bitmap image; // 이미지
public ImageView(Context context) {
super(context);
setBackgroundColor(Color.WHITE);
// 그림 읽어들이기
Resources r = context.getResources();
image = BitmapFactory.decodeResource(r, R.drawable.excavator);
}
@Override
protected void onDraw(Canvas canvas) {
// 원본이미지
canvas.drawBitmap(image, 0, 0, null);
// 원본이미지 영역을 축소해서 그리기
int w = image.getWidth();
int h = image.getHeight();
Rect src = new Rect(0, 0, w, h);
Rect dst = new Rect(0, 200, w / 2, 200 + h / 2);
canvas.drawBitmap(image, src, dst, null);
super.onDraw(canvas);
}
}
}