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p.158 ~ p.170, (소스 파일 p. 602)

#include<stdlib.h>
#include<GL/glut.h>

GLfloat vertices[][3] = {
        {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0},
        {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0},
        {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}
};

GLfloat normals[][3] = {
        {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0},
        {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0},
        {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}
};

GLfloat colors[][3] = {
        {0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 
        {1.0, 1.0, 0.0}, {0.0, 1.1, 0.0}, {0.0, 0.0, 1.0},
        {1.0, 0.0, 1.0}, {1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}
};

void polygon(int a, int b, int c, int d){
        glBegin(GL_POLYGON);
        glColor3fv(colors[a]);
        glNormal3fv(normals[a]);
        glVertex3fv(vertices[a]);
        glColor3fv(colors[b]);
        glNormal3fv(normals[b]);
        glVertex3fv(vertices[b]);
        glColor3fv(colors[c]);
        glNormal3fv(normals[c]);
        glVertex3fv(vertices[c]);
        glColor3fv(colors[d]);
        glNormal3fv(normals[d]);
        glVertex3fv(vertices[d]);
        glEnd();
}

void colorcube(void){
        polygon(0, 3, 2, 1);
        polygon(2, 3, 7, 6);
        polygon(0, 4, 7, 3);
        polygon(1, 2, 6, 5);
        polygon(4, 5, 6, 7);
        polygon(0, 1, 5, 4);
}

static GLfloat theta[] = {0.0, 0.0, 0.0};
static GLint axis = 2;

void display(void){
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glLoadIdentity();
        glRotatef(theta[0], 1.0, 0.0, 0.0);
        glRotatef(theta[1], 0.0, 1.0, 0.0);
        glRotatef(theta[2], 0.0, 0.0, 1.0);

        colorcube();

        glFlush();
        glutSwapBuffers();
}

void spinCube(){
        theta[axis] += 2.0;
        if(theta[axis]>360.0) theta[axis] -= 360.0;

        glutPostRedisplay();
}

void mouse(int btn, int state, int x, int y){
        if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN) axis = 0;
        if(btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN) axis = 1;
        if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) axis = 2;
}

void myReshape(int w, int h){
        glViewport(0, 0, w, h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        if(w<=h)
                glOrtho(-2.0, 2.0, -2.0 * (GLfloat)h / (GLfloat)w, 2.0 * (GLfloat)h / (GLfloat)w, -10.0, 10.0);
        else
                glOrtho(-2.0 * (GLfloat)w / (GLfloat)h, 2.0 * (GLfloat)w / (GLfloat)h, -2.0, 2.0, -10.0, 10.0);
        glMatrixMode(GL_MODELVIEW);
}

void main(int argc, char **argv){
        glutInit(&argc, argv);

        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
        glutInitWindowSize(500, 500);
        glutCreateWindow("colorcube");
        glutReshapeFunc(myReshape);
        glutDisplayFunc(display);
        glutIdleFunc(spinCube);
        glutMouseFunc(mouse);
        glEnable(GL_DEPTH_TEST);
        glutMainLoop();
}


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